We are looking for a Technical Director to our gaming client supporting their R&D and prototyping group. You will play an important role in contributing to the creation of immersive and high-performing experiences. This is a unique opportunity to be at the forefront of innovation and experimentation, leading their talented engineering team in leveraging Unreal Engine technology to work on ground-breaking projects.
As the Technical Director, you will be responsible for establishing best practices to ensure that our technology is scalable and can be effectively utilized across multiple game projects. Additionally, you will develop technical roadmaps that encompass both prototyping and go-to-market plans. This role requires someone who thrives in the experimentation phase, has broad technical skills, and can navigate various aspects of game development.
What you’ll do:
Mentor and support engineers in Unreal Engine development, fostering a culture of continuous learning and growth within the team.
Establish best practices and guidelines, ensuring consistency and efficiency in development processes across multiple R&D teams.
Develop and communicate technical roadmaps.
Lead the experimentation phase of development, exploring new technologies and methodologies to drive innovation and improve game performance.
Provide technical expertise and guidance to direct reports, empowering them to achieve their full potential and contribute to the overall success of the team.
Who you are:
Extensive experience in Unreal Engine development, with a strong understanding of its capabilities and best practices.
Have shipped titles in Unreal, preferably multiplayer.
Solid understanding of game development processes, including prototyping, testing, and optimization.
Strong communication and leadership skills with the ability to effectively articulate technical concepts to both technical and non-technical stakeholders.
You are a person who thrives in the experimentation phase.
You have broad technical skills and can handle different aspects of game development and can go across the game.